Shape every moment from script to screen
Moment by moment neuroscience insights that validate and refine creative concepts – optimising emotional engagement and attention.
By using the very latest in biometrics technology, triagulation data and audience curation you can make sure that the work you create has the impact you want both creatively and commercially.
Over 100 films have made a loss of $100m or more…
Don’t be one of them.
Make better decisons, faster.
Remove:
- Uncertainity
- Subjective methods
- Reactive data
- And the expensive failures they result in
Replace them with:
- Biometric & neuroscientific methods
- Objective insights
- Early-stage integration
- And better decsions, faster
The landscape is more competitve than ever, use data-driven decsion making to make sure your content gets developed and gets viewed.
Contact: katie.martin@bristol.ac.uk to start.

Research Lead: Danaë Stanton Fraser
Danaë Stanton Fraser is a Professor in Human Computer Interaction and leads the CREATE Lab.
Danaë’s research focuses on the design and evaluation of mobile and ubiquitous technologies for interactivity and learning. Her research interests are in tangible and ubiquitous interfaces for education and transfer of spatial skills from virtual to real spaces in research areas such as technology-enhanced learning, human-computer interaction, ubiquitous computing and spatial cognition. Danaë’s work is underpinned by a process of co-design with end users and industrial partners in the development and evaluation of technologies.
She is currently an investigator on the EPSRC Renew project, EPSRC Virtual Realities and an AHRC Creative Cluster and has published in high-impact international journals and conferences including ACM CHI, DIS, CSCL and Ubicomp as well as in JEP Applied, Behavioural Brain Research, Ergonomics, Computers in Human Behavior and Memory and Cognition.

Research Lead: Iain Gilchrist
Iain is a University Professor with over 25 years experience in UK higher education. His research is focused on how humans gather information about their visual environment.
“Vision provides information so that we can interact with the world but that information is often not immediately available. As a result we have to sample the world to find the goal relevant information. This sampling involves a range of motor systems including eye, arm, head, and whole body movements and is a decision making process. One major focus of our work has been to understand how and why we move our eyes to sample the world, another is the mechanisms that support human foraging.”

Katie Martin: Audience Insights Market Lead
Katie specialises in collaborating with industry partners, developing strategic alliances that shape the creative technology landscape in the vibrant West of England (Bristol & Bath).
Katie is currently leading a market exploration project aimed at bringing our cutting-edge Audience Understanding research from our Smart Cinema Lab to a global audience.


Andrew Pettitt
PhD Student

Charlotte Butler
PhD - University of Bath

Danaë Stanton Fraser
Professor of Human Computer Interaction - University of Bath

Felix Carter
PDRA - University of Bristol

Iain Gilchrist
Professor of Neuropsychology - University of Bristol

Emma Harrison
PhD Student

Jakub Nawala
PDRA - University of Bristol

Mike Richardson
PDRA - University of Bath

Theodor Kozlowski
PhD & Research Technician