University of Bath’s Research
CAMERA exists to drive forward the impact of fundamental research happening within the Departments of Computer Science, Health and Psychology. The Centre carries out world-leading research in intelligent visual and interactive technology, using multi-disciplinary academic and partner expertise from across the creative visual landscape. It is funded by the EPSRC and the University of Bath.
As part of the Department of Psychology, the CREATE Lab conducts research on the design and evaluation of mobile and ubiquitous technologies. It is directed by Professor Danaë Stanton Fraser, whose expertise lies in human-computer interaction with a focus on the design and evaluation of mobile, virtual and pervasive technologies.
With partners including MPC, Ninja Theory, Double Negative and Sony, the CDE is a well-established EPSRC Centre for Doctoral Training based across Bath and Bournemouth University. They offer outstanding academic-industry partnership opportunities for those with an animation, VFX and games focus.
Directed by Christoff Lutteroth and Michael Proulx, REVEAL is an interdisciplinary group of researchers from Computer Science, Engineering, Psychology and Health backgrounds who work at the interface of virtual, augmented and physical experience. For example, one of their recent projects was a data-driven interactive sword fighting game, amongst others.
The CENTAUR has six core themes spanning the entire breadth of frontier robotics innovation. They are working to create a new generation of robotic systems that centralise core values of robustness, intelligence, flexibility and interconnectedness, with the goal of further integration into day-to-day use.
Led by Professor Greg Maio, CCL’s research looks to inform the development of new methods to help people with various of impairments in everyday life. They aim to improve the multi-sensory experience of virtual reality and virtual environments for everyone.
Led by Dr Laura Smith and situated within the Department of Psychology, the Digital Lives Research Group investigates how and why people or groups interact with digital technology and the psychological impact this might have on their lives.
Centred at the intersection of a broad range of areas including artificial intelligence, machine learning, education, healthcare, human-computer interaction and entertainment applications, the Visual Computing Research Group works across understandings of computer vision and computer graphics.
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